Carl Cox Motorsport Series

3 Events
- Before the FIA The Main Event – Thu 21st May + Fri 22nd May
Buy Day Tickets | Buy Weekend Tickets - PULLUP – Sat 4th + Sun 5th July
Buy Tickets - Before the Euro Finals – Wed 9th Sep + Thu 10th Sep
Buy Day Tickets | Buy Weekend Tickets
20K PRIZE MONEY FOR EACH ROUND
NO ENTRY FEE
5.90 INDEX CLASS
ANY PRO MOD/ TOP DOORSLAMMER
AUSSIE FORMAT
Day 1
1st Run – Qualifying (Q1) no points awarded you are just jockeying for Lane choice (On the first Qual £500 will be awarded to the car
nearest to the index it’s a straight off the trailer award).
2nd Run – Qualifying (Q2) no points awarded you are just jockeying for Lane choice again.
3rd Run- Race 1 This is where you start to pick up points.
Day 2
4th Run- Race 2 continue to pick up points.
5th Run – Race 3 continue to pick up points.
6th Run – Finals for A,B,C,D. (1st in points to 8th)
There are several areas you can pick up points
- Race win and runner up
- Head-to-head win
- Each round of racing ranked from the Quickest to the slowest
- Bonus points for entry to the event
- Low ET and Top Speed can be set on any run during the Event, qualifying or racing.
Competitors
Prize Pot
- 20k up for grabs at each round
- There will be a £30,000 end of series fund split evenly to those racers that enter all 3 rounds of the Carl Cox Motorsport Series (you must do all 3 rounds to be eligible)
- £500 off the trailer award – nearest to 5.90 in Q1.
- If there is less than 18 competitors, any money left goes into the 30k end of series fund.
Basic Race Rules
- Entry to any Pro Mod or Top Doorslammer.
- To win a race, your vehicle must start, stage, and take the start under its own power (including solo/byes).
- Crossing the centre line or hitting the wall = disqualification of that run. (It is considered a disqualification when any portion of a tyre completely crosses the painted line surface)
- If both racers infringe, the first or worst offence loses.
- If a competitor has failed to stage within seven (7) seconds of their opponent being permitted to do so the Starter may initiate the starting sequence at their discretion.
- A reasonable amount of time will be allowed for driver/ rider to stage, with that determination being at the sole and absolute discretion of The Starter. Failure to stage upon The Starter’s instructions is possible grounds for disqualification.
- If both break before the start, no winner is declared.
- Leaving before the tree activates = disqualification of that run.
- You must be fully staged to race.
- Staging time is controlled by the Starter.
- For any competitor whose vehicle starts and moves under its own power into the hands of the starter* but cannot receive the start* due to breakage will receive Lose points. This includes bye/solo runs.
- For any competitor who cannot present* for a round of racing, will receive zero (0) round points.
- Any disputes on seeding, run orders or racing regulations are to be directed to Santa Pod Management only.
- Santa Pod reserves the right to modify turn-around times in the interest of ensuring the schedule of racing is completed. Failure to meet the scheduled race window may result in a change to the run order and in extreme cases, disqualification from that round.
Rounds
Qualifying – Q1- setting ET’s, in order of who is closest to the index. Minimum of one round of qualifying.
- 1st – Top Qualifier – Quickest ET (Not Fastest)
- 2nd – 2nd Quickest Car from all rounds of qualifying
- 3rd – 3rd Quickest Car from all rounds of qualifying
- 4th – 4th Quickest Car from all rounds of qualifying
- 5th – 5th Quickest Car from all rounds of qualifying
- 6th – 6th Quickest Car from all rounds of qualifying
- 7th – 7th Quickest Car from all rounds of qualifying
- 8th – 8th Quickest Car from all rounds of qualifying
- 9th – Process continues
Even Field Pairings
- 1 versus 8
- 2 versus 7
- 3 versus 6
- 4 versus 5
- Etc
Uneven Field Pairings
- 1 – Solo
- 2 versus 7
- 3 versus 6
- 4 versus 5
- Etc
The first round of racing will be set from the qualifying order. This will vary depending on an even or an uneven field and the number of vehicles.
Lane choice will go to the competitor with the Lowest ET closest to the index without breakout, of their pairing; this is determined from qualifying or the previous round of racing. Run order for Round One (1) and Round Two (2) will be determined by the Quickest competitors from the previous round.
Round 2
Seeding positions determined from the cumulative point score after the 1st round based on race wins and low ET points.
Lane choice will go to the vehicle with the quickest ET from the previous round of racing, without breaking out, regardless of win or loss. As per Round 1 the quicker racer will decide run order (EXAMPLE: Car 1 – Won on 6.2sec pass – Car 2 lost on 5.93sec pass – Car 2 gets lane choice.)
In the case of an uneven field, the quickest loser from Round 1 receives the bye. Should there be no quickest loser without breakout, the bye would be awarded to the highest qualified loser.
- 1st in points versus 8th in points
- 2nd in points versus 7th in points
- 3rd in points versus 6th in points
- 4th in points versus 5th in points
Finals
The final round will be seeded based upon the cumulative points acquired after the two (2) rounds of racing. If points are tied, the racer with the lowest ET from Round 2 will progress to the higher seeded position. If ETs are tied from Round 2 then the racer with the higher speed from Round 2 of racing will progress to the higher seeded position.
Finals will not be reseeded if a competitor vehicle is broken and cannot contest their allotted final.
Points
Qualifying – No points
- Round 1 & 2
- Race Winner – 30 points
- Runner Up – 10 points
Each race, the winner and runner up will receive points; at the end of the round everyone will also receive ET points based on the index, as seen below.
Position / Points Allocation
- 1st – 8
- 2nd – 7
- 3rd – 6
- 4th – 5
- 5th – 4
- 6th – 3
- 7th – 2
- 8th – 1
Finals
- A Final Winner – 55 Points
- A Final Runner-up – 35 Points Points
- B Final Winner – 28 Points
- B Final Runner-up – 23 Points Points
- C Final Winner – 17 Points
- C Final Runner-up – 15 Points Points
- D Final Winner – 10 Points
- D Final Runner-up – 5 Points Points
Point Scenarios
Example of Series points after each event.
POINT SCENARIO | POINTS |
2 ROUND WIN | 60 POINTS |
A FINAL WIN | 55 POINTS |
LOWEST ET FROM ALL ROUNDS | 24 POINTS i.e. 8 per round (24 max points available) |
LOW ET BONUS | 5 POINTS |
TOP SPEED BONUS | 5 POINTS |
MAXIMUM AVAILABLE POINTS PER EVENT | 149 POINTS |
No points if:
- You do not take the start
- You cross the centre line or hit the wall
- You fail to finish under your own power
- No points for ANY runs quicker than 5.900 at any time.
Racing Format Breakdown
- Round 1: Based on qualifying order.
- Round 2: Based on cumulative points.
- Lane choice goes to the quickest ET from the previous round.
- Uneven fields: quickest loser gets the bye.
- Finals are based on total points:
- A-Final = top two in points
- B, C, D finals as required
- Finals run lowest points first, A-Final last.
- No reseeding if a car breaks.
Overall Series points
- All points from each event will be accumulated for the overall series table.
Entry Lists
Current entry lists. Racers can enter up to the event entry deadline.
| NAME | VEHICLE | RACE NO | VEHICLE NAME | COUNTRY |
|---|---|---|---|---|
| Before Main Event | ||||
| Pullup | ||||
| Before Euro Finals | ||||



